Prototyping & usability testing

Prototyping

Prototyping is an essential step in the product development process, allowing designers and developers to quickly iterate on ideas, gather feedback, and refine the final product.

The handoff from designers to developers is a critical juncture that can significantly impact the final product. Smooth collaboration and effective communication between these two teams are essential for bringing design concepts to life. One powerful tool that aids in this process is prototyping.

Prototyping serves as a bridge between design and development, offering tangible representations of UX design concepts that developers can interact with and understand.

An animated web interface demonstrating a design prototype with realistic interactions users can perform.
Prototyping can be done using Figma.
Prototyping can also be done with HTML and CSS.

Prototyping plays a crucial role in enhancing the handoff from UX designers to developers by providing a tangible, interactive representation of design concepts. By fostering clear communication, facilitating early validation, and promoting efficient iteration, prototyping streamlines the development process and ultimately contributes to the creation of better user experiences.

Ready to get started?

We’re eager to become a valuable addition to your team. Let’s connect and explore how we can contribute to your goals. Reach out to us today to start the conversation!

Usability testing

Each type of usability testing offers unique benefits and insights. The choice of method depends on factors such as project goals, timeline, budget, and available resources. If you’re unsure which would be better for your project, schedule a call with us.

Our usability tests only take about 2-3 weeks!

Eye-tracking testing can show where and in what order a user looks at a screen.
Testing users with actionable tasks provides insights into whether they can complete the tasks successfully and as expected.
At the end of testing, we evaluate how many users successfully executed each task to identify any areas for improvement.
During a test, we show users a screen and ask them to perform a task to observe where or how they expect to complete it. For example, we might ask: Where would you go to add a new project?