
“Go slow, to go fast” when designing and building software
The concept is simple enough: Take the time to do something right the first time and you will inevitably complete the task faster and better

The concept is simple enough: Take the time to do something right the first time and you will inevitably complete the task faster and better

It seems almost impossible for most software and website companies to resist the urge to add the kitchen sink of features and functions to their

The Blur Test is an old art school technique used to reveal a design’s focal point and visual hierarchy. Let’s see how Go Daddy holds

Focus Groups and Usability Tests are often mistaken as being the same thing when in reality they really could not be more different.

This is a great video from Susan Weinschenk (Chief of UX Strategy at HFI), which illustrates what many of us UX professionals preach on a

Innovation is defined as “the introduction of something new” and when most people think of Apple, they think of an innovative technology company. We disagree.

Over the years I’ve interviewed a lot of talented User Experience Designers and, in doing so, I’ve also heard a lot of interesting quotes come

Other than your computer, your phone is probably the most used piece of equipment in your office—yet I bet most people don’t know how to

I just revisited a tweet I posted 300+ days ago, which points out a design flaws with Facebook’s use of redundant comment buttons. They have